Knowledge Base
EasyJsonParserV1
How do I access array elements?
How do I access hierarchical JSON?
How do I access simple JSON?
Is it possible to convert classes or structs to JSON, and also create objects from JSON?
Is it possible to create a JSON?
Is it possible to retrieve objects directly?
What are default values and why are they needed?
What are the main advantages of EasyJsonParser?
What data types are supported?
What happens when accessing non-existent properties?
What happens when loading invalid JSON?
What is dot notation?
What is EasyJsonParser?
EasyJsonParserV2
EasyXMLParser
Can I use both parsers in the same project?
How do I access XML elements?
How do I handle complex nested XML structures?
How many ways are there to load XML data?
Is it possible to create XML files with this plugin?
Is it possible to retrieve XML elements as objects?
Is XML parsing fast?
Should I choose JSON or XML?
What are the advantages of using asynchronous processing?
What data types can retrieve values?
What happens when loading invalid XML?
What is EasyXMLParser?
What's the difference between EasyJsonParser and EasyXMLParser?
When is EasyXMLParser useful?
ObjectDeliverer
Can I create a program in another programming language to communicate with ObjectDeliverer?
Can I know the sender's IP address (TCP Server, UDP Receiver)?
Can I send Actors, Textures, or Materials with ObjectDeliveryBoxUsingJson?
Can it be used with both C++ and Blueprint?
Can ObjectDeliverer communicate over TCP/IP with applications not made with Unreal Engine?
Does TCP/IP communication support encryption with SSL/TLS?
Does UDP communication support broadcast transmission?
How can I create TLS certificates with OpenSSL? (Server only / CA-signed / mTLS)
How do I switch protocols?
How should I configure TLS options for each use case?
How should I configure TLS safely with self-signed certificates?
How to use ObjectDeliveryBoxUsingJson
Is it possible to create custom protocols?
Is it safe to use WithPeerVerificationDisabled()?
Is TCP/IP communication possible on Mac and Linux as well?
TLS fails even though the certificate is valid. Can hostname/IP mismatch be the reason?
What are ObjectDeliverer's advantages compared to other communication libraries?
What communication protocols are supported?
What data formats are supported?
What if network packets aren't arriving?
What is asynchronous communication?
What is ObjectDeliverer?
What is the difference between TLS and mTLS?
What is the main feature of ObjectDeliverer?
What should I do if shared memory communication doesn't work?
What's the difference between TCP/IP and UDP? Which should I choose?
When is ObjectDeliverer useful?
When should I use ClientAuthMode Required vs Optional?
When should I use Shared Memory?
UE-Plugins
Can I request additional features for the plugin?
Can the plugin be used for commercial purposes?
Do you accept refunds?
How are plugin updates carried out?
I am using the GitHub version, but can I consult individually about using plugins?
I downloaded an application from AyumaxSoft, but it won't open on my Mac. What should I do?
I downloaded an application from AyumaxSoft, but Windows won't let me run it. What should I do?
What is the difference between the Fab version and the GitHub version?
WindowCapture2D
Are there security concerns?
Can any window be captured?
Can I capture at 4K 60fps?
Can I capture multiple windows simultaneously?
Can it be used on Windows 10?
How do I display captured images in widgets?
How do I specify which window to capture?
How should I set the frame rate?
I would like to know if this plugin can capture the window I want to capture.
Is it possible to directly process captured textures?
Is there any plan to support Mac or Linux?
The frame rate is lower when using WindowCapture2D in UE4 compared to UE5.
What are the basic steps to use WindowCapture2D?
What happens when the window size changes?
What is WindowCapture2D?
What should I be aware of when using high-resolution displays?
Why is the captured window outlined with a yellow border?